Why most indie games never ship (and how we fix that)
Four Android games, two on Google Play, zero abandoned. The specific discipline that gets a game from fun prototype to finished, shipped product.
Read the post →Engineering write-ups and company updates from the people actually shipping the work — no ghostwritten filler, no SEO padding for its own sake.
Four Android games, two on Google Play, zero abandoned. The specific discipline that gets a game from fun prototype to finished, shipped product.
Read the post →Most marketplace apps make money by taxing every sale. Here's how we architected LocalKart to take nothing from either side, and what that actually changes.
Read the post →The real reasons plugins fail review — database queries, sanitization, i18n domains — and the fixes that actually stick, from 11 plugins we've shipped to WordPress.org.
Read the post →What AI actually touches in our delivery process, what a human still reviews line by line, and why this makes projects cheaper without making them worse.
Read the post →How we designed a Kotlin Android app that bills, scans and manages inventory with no internet dependency — sync strategy, conflict handling, and what broke first.
Read the post →Everything we write about here is how we actually work — not a separate marketing voice.